Meet Brody,Your Game Dev Homie.
The Unity-native AI development agent that understands your scenes, scripts and assets—then plans, builds and verifies changes directly inside the Editor.
Engineered for the Unity Game Dev Ecosystem




Unity is a trademark of Unity Technologies. Brody is an independent product developed by Decnet Games.
Engineered for Unity.Verified before it writes.
Every script, scene edit, and component adjustment is compiled and verified inside the Unity Editor before touching your disk.
Prompt → Plan → Code
Brody decomposes natural prompts into formal architecture plans, verifies scene references, and produces Roslyn-validated C#.
Roslyn Error Detection & Healing
Pre-commit compiler pass catches syntax or API mismatches in-memory. If a CS0103 error occurs, the Healer repairs it before saving.
Scene & Hierarchy Manipulation
Brody reads and writes live GameObjects, Prefabs, and Materials directly in the Editor without restarting play mode or breaking references.
11 Autonomous Agent Roles
Planner, Coder, SceneBuilder, UI Sculptor, VFX Artisan, Sound Curator, Physics Engineer, Healer, and Verifier work in parallel passes.
Merkle Snapshot Diffs
Every tool execution creates an isolated rollback snapshot in .brody/backups/. Review side-by-side diffs and revert any change with 1 click.
Zero Python Setup
No pip packages, virtualenvs, or background daemon processes. Brody is a native C# Unity Package connecting to a high-speed gateway.
Built differently.Roslyn In-Memory Compile Gate.
See how engine-native Roslyn verification compares to standard external code assistants.
| Architecture & Capability | BRODY ENGINE-NATIVE | Generic IDE Assistant | External CLI Wrapper |
|---|---|---|---|
In-Editor Engine Verification Architecture | Roslyn In-Memory Compile Gate Compiles and tests C# in-memory inside Unity before code touches disk. | No Unity runtime context | Asynchronous file watchers |
Installation & Footprint Setup | Under 60s Pure C# UPM Clone Zero Python, zero pip, zero Docker, zero background daemons. | Separate IDE or editor extension | Requires Python daemon or local server |
Multi-Agent Pipeline Orchestration | 11 Specialized Agents with Strict Scopes Dedicated Architect, Coder, Scene, UI, Physics, Sound, and Healer. | Single generic chat prompt | Single sequential prompt loop |
Active Scene & Asset Graph Context | In-Memory Scene Graph & Hierarchy Direct access to active GameObjects, Prefabs, Materials & Components. | Plain filesystem text only | Serializes scene to JSON or temp files |
Compiler Error Auto-Healing Reliability | Autonomous Diagnostic Healing Loop Catches CS0103/CS0246 compiler errors and patches them automatically. | Manual copy-paste of console errors | Parses console logs after recompilation |
Beta Access & Pricing Access | Closed Beta (Free Beta Pro Plan) Free UPM package + complimentary Beta Pro tier for approved testers. | Standard paid subscription ($20+/mo) | Paid tier or restricted token limits |
Born inside the engine.The Unity Ecosystem.
Brody wasn’t designed in a pitch deck. It evolved from a real, production-tested Unity Asset Store package authored by Decnet Games and verified by active game developers.
Real indie developers and studios who paid $49.99 on the Unity Asset Store for early versions of Brody.
Unanimous 5-star customer ratings on the official Asset Store with zero 1-star or 2-star complaints.
Built by real game developers who ship Unity tools and games daily — not external web wrapper developers.
From Unity Asset Store to Cloud Multi-Agent
Standalone Editor Extension
Launched on the Unity Asset Store with local Roslyn compile checks and inspector manipulation. Acquired our first 30 paid studio creators.
11 Specialized Agent Roles
Replaced single-prompt generation with parallel specialists: C# Coder, SceneBuilder, Physics, UI, Audio, VFX, Healer, and Verifier.
One-Command UPM Platform
Zero Python setup, native Git UPM package, low-latency neural gateway, and complimentary Beta Pro Plan for approved creators.
Real Reviews on the Unity Asset Store
These reviews are from our original single-model BYOK release. We’ve advanced exponentially since.
When these reviews were written, Brody was an early Bring-Your-Own-Key ($49.99) Asset Store tool. Even with single-model prompting, Unity developers gave it unanimous 5-star reviews for its deep editor integration. Today, Brody has evolved drastically: from a basic BYOK assistant into a full-scale 11-agent autonomous orchestrator with cloud neural gateways, Roslyn compile verification gates, parallel execution DAGs, and deep scene graph reasoning.
“A great AI tool”
It's a really good cursor-like tool, but even more closely integrated with unity. It can probably work with any AI model, and you can easily connect free ones.
“One of the Best AI assisant for Unity.”
I bought Brody thinking I would probably use it for a few days and forget about it but now it has become part of my normal Unity workflow. What I like the most is that it actually interacts with the project instead of only giving text responses like other AI tools. I used it to generate gameplay scripts, clean up broken components and even adjust values directly from the inspector without touching everything manually. One time my project had a bunch of compile errors after changing some systems and it fixed almost all of them automatically which honestly impressed me a lot. The OpenRouter support is another huge reason why I like it because I can connect different AI models whenever I want instead of being stuck with one model or limited credits. Most AI tools I tried before felt restricted after some time but with this I can keep using my own API connections and work without constantly worrying about usage limits. It genuinely feels more like an AI assistant made for Unity developers instead of a simple coding chatbot. Definitely one of the most useful Unity assets I have purchased.
... [click to read full review on Asset Store]“An AI that actually works inside Unity !”
I have to say I had my doubts. Paying $49 for an AI tool seemed like a lot of money. Especially when I can just copy and paste code into ChatGPT for free. I was wrong to be honest. After I bought Brody I stopped doing all the programming myself as Brody does it all for me. I just tell it what I want, look over what it makes and click "Accept". That is my process now. Building scenes, making component logic, fixing errors. All done. I just give it my approval. What really surprised me was — Error Fixer — All those red console errors just go away with one click! Cool isn't it? Component Generator — It writes C# scripts, attaches them, and fixes compile errors automatically. Inspector Magic — I right-clicked a Rigidbody, and said "make this feel like the moon". It changed the values for me. I did not have to touch anything! The thing that makes Brody different from all the other AI tools I have tried: It is not just a chatbot, it is like a Senior Developer who does the things you worry about! You should definitely check out Brody to speed up your project workflow!
... [click to read full review on Asset Store]Got questions?Everything You Need to Know.
Engineered by game developers, for game developers.
Start Building Inside Unity in Under 60 Seconds.
Clone the official package into your Unity Package Manager. Zero Python installation, zero terminal setup, complimentary Beta Pro perks with instant key delivery.