ENGINEERING & ARCHITECTURE

The Brody Blog

Deep dives into Unity compiler architecture, in-memory scene graphs, and autonomous multi-agent engineering.

Architecture
8 min read

How Brody Understands a Unity Project: In-Memory Scene Graph RAG

Why traditional vector databases fail for game development, and how traversing active GameObject hierarchies, serialized properties, and Roslyn symbol tables in-memory achieves sub-millisecond context retrieval.

Decnet Systems GroupAugust 2026
Compilers & C#
11 min read

Building the Roslyn Compile Verification Gate Inside the Unity Editor

Trapping syntax errors and missing namespaces before generated C# is ever committed to disk. How we engineered a zero-downtime compiler sandbox that auto-heals CS0103 and CS0246 errors.

Decnet Tools TeamJuly 2026
Studio Story
6 min read

From Asset Store Tool to Brody: Our Journey Building for Indie Devs

Lessons learned from our first 30 paid Unity Asset Store buyers, why game developers reject web chatbots, and the technical shift to 11 parallel specialist agents for level composition.

Anshul & Decnet StudioJune 2026

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