Roadmap

What we're building next. Transparency is our core value.

Shipped Done

11-Agent Multi-Agent Orchestration

Autonomous parallel execution with specialized agent roles: Planner, Coder, SceneBuilder, Physics, UI, Audio, VFX, NavMesh, Verifier, ErrorHandler, and Researcher.

Shipped Done

Pre-Compiler Shield & Roslyn Gate

Static syntax analysis and Roslyn validation on generated C#: missing namespace insertion, deprecated Unity API updates, and class mismatch fixes before applying code.

Shipped Done

Brody Cloud Platform

Launched the SaaS tier: Brody Access Keys, Cloud Gateway with hosted model providers, credit ledger, and the referral program.

Q3 2026 In progress

Local Model Execution (BYOK & Ollama)

Direct execution of local GGUF models via Ollama and LM Studio for private, zero-network offline Unity game development.

Q4 2026 Planned

Native Autonomous 3D Model & Mesh Synthesis

Direct native generation of 3D low-poly models, UV-mapped meshes, textures, and PBR materials inside the active Unity scene. Brody executes the generation tool calls autonomously with zero external software or manual importing required.

Q1 2027 Planned

Visual Scripting & Shader Graph Integration

AI assistance, graph generation, and automatic node wiring for Unity Visual Scripting and Shader Graph.

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