Roadmap
What we're building next. Transparency is our core value.
11-Agent Multi-Agent Orchestration
Autonomous parallel execution with specialized agent roles: Planner, Coder, SceneBuilder, Physics, UI, Audio, VFX, NavMesh, Verifier, ErrorHandler, and Researcher.
Pre-Compiler Shield & Roslyn Gate
Static syntax analysis and Roslyn validation on generated C#: missing namespace insertion, deprecated Unity API updates, and class mismatch fixes before applying code.
Brody Cloud Platform
Launched the SaaS tier: Brody Access Keys, Cloud Gateway with hosted model providers, credit ledger, and the referral program.
Local Model Execution (BYOK & Ollama)
Direct execution of local GGUF models via Ollama and LM Studio for private, zero-network offline Unity game development.
Native Autonomous 3D Model & Mesh Synthesis
Direct native generation of 3D low-poly models, UV-mapped meshes, textures, and PBR materials inside the active Unity scene. Brody executes the generation tool calls autonomously with zero external software or manual importing required.
Visual Scripting & Shader Graph Integration
AI assistance, graph generation, and automatic node wiring for Unity Visual Scripting and Shader Graph.