Features

Discover the tools powering the next generation of Unity development.

10 specialized agents 76 tools in the catalog Pre-Compiler Shield SaaS Cloud Gateway

An agent that works, not just talks

Brody AI is an advanced multi-agent system built for Unity developers who want real productivity gains — not generic chat replies.

Zero-Dependency Architecture

No Python. No local servers. Runs entirely native in the Unity Editor.

Project Knowledge Graph

Brody understands your scenes, prefabs, scripts, and packages instantly.

Agentic Execution

Brody doesn't just write code, it creates files, attaches components, and fixes errors.

Frontier Models

Powered by Claude 3.5 Sonnet and GPT-4o for unparalleled C# generation.

Pre-Compiler Shield

Static syntax analysis before compilation: auto-inserts missing namespaces, updates deprecated Unity APIs, and fixes class mismatches.

Cloud Gateway (SaaS)

All provider keys are hosted server-side on the Brody AI Cloud Gateway. No API keys to manage — just your Brody Access Key.

Scene Snapshot Rollback

Capture and restore scene snapshots so every agentic change can be reverted to a clean state.

Project Memory

A persistent project memory layer: query past work, synced artifacts, and decisions across sessions.

Architecture

10-agent orchestration, one command

The Orchestrator breaks your request into a dependency-aware plan, dispatches work to ten specialized agents in parallel where safe, verifies every result, and heals anything that fails.

Your request

"Add an inventory system…"

Orchestrator + Planner

Decomposes into tasks, resolves dependencies, batches conflict-free work, budgets tokens.

Verifier

Read-only PASS/FAIL checks with evidence on every completed task.

ErrorHandler

Diagnoses console errors and auto-fixes what the Verifier flags.

Coder

Writes, modifies, and manages C# scripts and project files.

SceneBuilder

Assembles GameObjects, assigns components, and edits the active scene.

Verifier

Read-only inspection to confirm tasks completed with PASS/FAIL evidence.

Researcher

Read-only queries that gather information and answer questions.

PhysicsArchitect

Rigidbodies, Colliders, Joint constraints, and Physics materials.

UIArchitect

Canvases, UI toolkit structures, and UI event logic.

AudioArchitect

AudioSources, Listeners, Mixers, and spatial sound triggers.

VFXArchitect

Particle Systems, Visual Effects graphs, and emission properties.

NavMeshAIArchitect

NavMeshAgents, OffMeshLinks, and pathfinding parameters.

ErrorHandler

Fixes compilation failures, console warnings, and triggers auto-fix.

Tool Catalog

76 tools, engineered for Unity

Every capability is a registered, schema-validated tool — file operations, scene manipulation, UI, audio, VFX, physics, navigation, packages, memory, and full-level automation.

Files & Scripts

8
read_filewrite_fileedit_filedelete_filelist_directorysearch_filescreate_scriptattach_script

Scene & Hierarchy

15
get_scene_hierarchyfind_gameobjectscreate_gameobjectdelete_gameobjectset_transformset_parentadd_componentremove_componentset_component_propertyget_component_propertiesduplicate_gameobjectcreate_prefabcreate_materialassign_materialsave_scene

Query & Diagnostics

12
get_project_infofind_assetsget_console_logsget_unity_logsget_compile_errorsrefresh_assetsset_play_moderun_playmode_testgenerate_texturearchitect_sceneauto_fixsetup_audio_source

Code Analysis & Deep Inspection

2
analyze_csharp_scriptinspect_gameobject

UI Toolkit

3
create_ui_elementset_ui_textset_rect_transform

Animation

3
create_animator_controlleradd_animator_statecreate_animation_clip

3D Modeling

1
generate_3d_model

Terrain & Navigation

3
create_terrainsculpt_terrain_heightbake_navmesh

Lighting & Audio

3
create_lightbake_lightmapsgenerate_audio

Prefabs & Assets

2
create_prefab_assetinstantiate_prefab

Vision

3
capture_screenshotanalyze_screenshotcapture_game_view

Packages & UPM

3
search_packagesinstall_packageremove_package

Shell & Automation

2
run_shellmanage_input_actions

Tasks & Memory

4
update_todoverify_todomemory_syncmemory_query

Orchestration

1
spawn_subagents

Level, Gameplay & Testing

8
build_level_layoutcompose_leveldesign_dungeon_layoutlist_game_presetsspawn_game_templatebuild_game_autoverify_gameplay_loopsimulate_input

Snapshots & Enemy AI

3
capture_scene_snapshotrestore_scene_snapshotplan_enemy_ai
Comparison

Built for Unity, not bolted on

Generic chat assistants write code. Brody AI ships features — inside your project, on your scene, verified end to end.

CapabilityBrody AIGeneric assistantManually
Runs natively inside the Unity Editor
Executes scene, asset, and file changes
Project-aware (scenes, prefabs, scripts)
Multi-agent orchestration with verification
Deep tool catalog (76 tools)
Pre-compilation error shielding
No API keys or local servers required
Speed of implementation

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