Features
Discover the tools powering the next generation of Unity development.
An agent that works, not just talks
Brody AI is an advanced multi-agent system built for Unity developers who want real productivity gains — not generic chat replies.
Zero-Dependency Architecture
No Python. No local servers. Runs entirely native in the Unity Editor.
Project Knowledge Graph
Brody understands your scenes, prefabs, scripts, and packages instantly.
Agentic Execution
Brody doesn't just write code, it creates files, attaches components, and fixes errors.
Frontier Models
Powered by Claude 3.5 Sonnet and GPT-4o for unparalleled C# generation.
Pre-Compiler Shield
Static syntax analysis before compilation: auto-inserts missing namespaces, updates deprecated Unity APIs, and fixes class mismatches.
Cloud Gateway (SaaS)
All provider keys are hosted server-side on the Brody AI Cloud Gateway. No API keys to manage — just your Brody Access Key.
Scene Snapshot Rollback
Capture and restore scene snapshots so every agentic change can be reverted to a clean state.
Project Memory
A persistent project memory layer: query past work, synced artifacts, and decisions across sessions.
10-agent orchestration, one command
The Orchestrator breaks your request into a dependency-aware plan, dispatches work to ten specialized agents in parallel where safe, verifies every result, and heals anything that fails.
Your request
"Add an inventory system…"
Orchestrator + Planner
Decomposes into tasks, resolves dependencies, batches conflict-free work, budgets tokens.
Verifier
Read-only PASS/FAIL checks with evidence on every completed task.
ErrorHandler
Diagnoses console errors and auto-fixes what the Verifier flags.
Coder
Writes, modifies, and manages C# scripts and project files.
SceneBuilder
Assembles GameObjects, assigns components, and edits the active scene.
Verifier
Read-only inspection to confirm tasks completed with PASS/FAIL evidence.
Researcher
Read-only queries that gather information and answer questions.
PhysicsArchitect
Rigidbodies, Colliders, Joint constraints, and Physics materials.
UIArchitect
Canvases, UI toolkit structures, and UI event logic.
AudioArchitect
AudioSources, Listeners, Mixers, and spatial sound triggers.
VFXArchitect
Particle Systems, Visual Effects graphs, and emission properties.
NavMeshAIArchitect
NavMeshAgents, OffMeshLinks, and pathfinding parameters.
ErrorHandler
Fixes compilation failures, console warnings, and triggers auto-fix.
76 tools, engineered for Unity
Every capability is a registered, schema-validated tool — file operations, scene manipulation, UI, audio, VFX, physics, navigation, packages, memory, and full-level automation.
Files & Scripts
read_filewrite_fileedit_filedelete_filelist_directorysearch_filescreate_scriptattach_scriptScene & Hierarchy
get_scene_hierarchyfind_gameobjectscreate_gameobjectdelete_gameobjectset_transformset_parentadd_componentremove_componentset_component_propertyget_component_propertiesduplicate_gameobjectcreate_prefabcreate_materialassign_materialsave_sceneQuery & Diagnostics
get_project_infofind_assetsget_console_logsget_unity_logsget_compile_errorsrefresh_assetsset_play_moderun_playmode_testgenerate_texturearchitect_sceneauto_fixsetup_audio_sourceCode Analysis & Deep Inspection
analyze_csharp_scriptinspect_gameobjectUI Toolkit
create_ui_elementset_ui_textset_rect_transformAnimation
create_animator_controlleradd_animator_statecreate_animation_clip3D Modeling
generate_3d_modelTerrain & Navigation
create_terrainsculpt_terrain_heightbake_navmeshLighting & Audio
create_lightbake_lightmapsgenerate_audioPrefabs & Assets
create_prefab_assetinstantiate_prefabVision
capture_screenshotanalyze_screenshotcapture_game_viewPackages & UPM
search_packagesinstall_packageremove_packageShell & Automation
run_shellmanage_input_actionsTasks & Memory
update_todoverify_todomemory_syncmemory_queryOrchestration
spawn_subagentsLevel, Gameplay & Testing
build_level_layoutcompose_leveldesign_dungeon_layoutlist_game_presetsspawn_game_templatebuild_game_autoverify_gameplay_loopsimulate_inputSnapshots & Enemy AI
capture_scene_snapshotrestore_scene_snapshotplan_enemy_aiBuilt for Unity, not bolted on
Generic chat assistants write code. Brody AI ships features — inside your project, on your scene, verified end to end.
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