COMMUNITY PREVIEW

BUILT WITH BRODY,
SHARED WITH GAME DEVS

Join game developers building with Brody. Participate in 48-hour game jams, share prompt recipes, collaborate in our Discord, and shape the road ahead through our open parity tracker.

CONFIRMED EVENT · OCTOBER 2026
48-Hour Global Online Game Jam

Decnet Autumn Game Jam — Ship a Playable Scene in 48h

One weekend, one prompt-driven Unity scene, zero excuses. Let Brody’s 11 specialist agents handle character movement, scene staging, and compiler verification while you focus on level aesthetics and gameplay feel. Top submissions are highlighted on the Brody homepage, showcase gallery, and receive lifetime Pro credits.

Potential Jam Themes

One-button mechanicsGravity reversal & momentumProcedural modular dungeonsNo UI, purely tactile vibesMulti-agent autonomous level loop

48 Hours Live

Jam starts Friday 18:00 UTC, submissions lock Sunday 18:00 UTC.

Built with Brody

Leverage Brody for C# scripts, scene hierarchy, and physics orchestration.

Solo or Teams up to 3

Solo developers encouraged, or team up with artists and sound designers.

Playable in Unity 2021.3+

Submit a playable scene or WebGL build plus your top 3 development prompts.

CONNECT

Where the Community Lives

Active Community

Official Discord

Real-time help, live support from Decnet engineers, and the #game-jam war room where announcements land first.

Join Discord Server
Open Source

GitHub Repository

Source code, UPM install instructions, bug reports, and the public feature parity tracker.

View on GitHub
Announcements

X / Twitter (@DecnetGames)

Clips from video demos, compiler speed benchmarks, changelog highlights, and jam results.

Follow Updates
VERIFIED IN PLAY MODE

Showcase — Built with Brody

Interactive prototypes built in-editor via natural language prompts

3D Action Platformer Verified Playable

Acheri: Kinematic Platformer

“Build a kinematic character controller with slope sliding, coyote time jump buffers, and moving kinematic platform sync.”

Generates collision-free Rigidbody controller, moving platform triggers, and smooth virtual camera follow.

Author: Decnet Games Studio3 Scripts · 0 Compiler Errors
Arcade Vehicle Racer Verified Playable

Procedural Neon Raceway

“Generate a procedural bezier spline raceway with 12 checkpoint trigger gates, lap counter UI, and hover physics.”

Autonomously builds spline mesh colliders, vehicle thruster raycasts, and custom Canvas lap timing HUD.

Author: Early Access Beta Dev12 Checkpoints · 60 FPS Loop
Top-Down Dungeon Crawler Verified Playable

Voxel Dungeon Roguelite

“Construct a 9-room modular dungeon with NavMesh baking, patrolling enemy state machine, and treasure loot tables.”

Generates room transforms, dynamic NavMesh surface bake, A* enemy patrol states, and player inventory trigger.

Author: Community Showcase9 Rooms · NavMesh Baked
2D Bullet Heaven Verified Playable

Void Survivor Barrage

“Implement an object-pooled projectile barrage system with exponential wave scaling and screen-shake feedback.”

Creates zero-allocation pool manager, ScriptableObject wave configs, and dynamic camera impulse shake.

Author: Indie Game Jam Prototype500+ Active Sprites · Zero GC
OPEN DEVELOPMENT

Help Drive the Parity Tracker

Every feature request is tracked in our public parity tracker. Developers vote on upcoming features and submit PRs to the open UPM package.

In Flight

Domain Reload Session Continuity

Ensure Brody multi-step agent tasks serialize across Unity editor domain reloads without losing orchestration state.

Planned

Play-Mode Allocation Profiling

Inspect garbage collection allocations in Play Mode so Brody can autonomously refactor high-GC loops into pooled buffers.

Open Idea

Community Prompt Library

A searchable, community-voted repository of verified prompt recipes for complex Unity mechanics and shaders.

Planned

Custom Agent Tool Extensibility

Allow game developers to register custom C# functions as Brody-callable tools directly via Editor attributes.

Ready to Build with Brody?

Install the native UPM package in under 60 seconds. Join the closed beta with complimentary Beta Pro access directly inside your Unity Editor.