BUILT WITH BRODY,
SHARED WITH GAME DEVS
Join game developers building with Brody. Participate in 48-hour game jams, share prompt recipes, collaborate in our Discord, and shape the road ahead through our open parity tracker.
Decnet Autumn Game Jam — Ship a Playable Scene in 48h
One weekend, one prompt-driven Unity scene, zero excuses. Let Brody’s 11 specialist agents handle character movement, scene staging, and compiler verification while you focus on level aesthetics and gameplay feel. Top submissions are highlighted on the Brody homepage, showcase gallery, and receive lifetime Pro credits.
Potential Jam Themes
48 Hours Live
Jam starts Friday 18:00 UTC, submissions lock Sunday 18:00 UTC.
Built with Brody
Leverage Brody for C# scripts, scene hierarchy, and physics orchestration.
Solo or Teams up to 3
Solo developers encouraged, or team up with artists and sound designers.
Playable in Unity 2021.3+
Submit a playable scene or WebGL build plus your top 3 development prompts.
Where the Community Lives
Official Discord
Real-time help, live support from Decnet engineers, and the #game-jam war room where announcements land first.
GitHub Repository
Source code, UPM install instructions, bug reports, and the public feature parity tracker.
X / Twitter (@DecnetGames)
Clips from video demos, compiler speed benchmarks, changelog highlights, and jam results.
Showcase — Built with Brody
Interactive prototypes built in-editor via natural language prompts
Acheri: Kinematic Platformer
“Build a kinematic character controller with slope sliding, coyote time jump buffers, and moving kinematic platform sync.”
Generates collision-free Rigidbody controller, moving platform triggers, and smooth virtual camera follow.
Procedural Neon Raceway
“Generate a procedural bezier spline raceway with 12 checkpoint trigger gates, lap counter UI, and hover physics.”
Autonomously builds spline mesh colliders, vehicle thruster raycasts, and custom Canvas lap timing HUD.
Voxel Dungeon Roguelite
“Construct a 9-room modular dungeon with NavMesh baking, patrolling enemy state machine, and treasure loot tables.”
Generates room transforms, dynamic NavMesh surface bake, A* enemy patrol states, and player inventory trigger.
Void Survivor Barrage
“Implement an object-pooled projectile barrage system with exponential wave scaling and screen-shake feedback.”
Creates zero-allocation pool manager, ScriptableObject wave configs, and dynamic camera impulse shake.
Help Drive the Parity Tracker
Every feature request is tracked in our public parity tracker. Developers vote on upcoming features and submit PRs to the open UPM package.
Domain Reload Session Continuity
Ensure Brody multi-step agent tasks serialize across Unity editor domain reloads without losing orchestration state.
Play-Mode Allocation Profiling
Inspect garbage collection allocations in Play Mode so Brody can autonomously refactor high-GC loops into pooled buffers.
Community Prompt Library
A searchable, community-voted repository of verified prompt recipes for complex Unity mechanics and shaders.
Custom Agent Tool Extensibility
Allow game developers to register custom C# functions as Brody-callable tools directly via Editor attributes.
Ready to Build with Brody?
Install the native UPM package in under 60 seconds. Join the closed beta with complimentary Beta Pro access directly inside your Unity Editor.