Free beta access is open for a limited testing window. Claim your 10,000 Brody Credits grant and 1,500 BC/day daily quota. Free slots may close at any time as server capacity reaches capacity.
Brody AI is not a passive code suggestion box: it is an autonomous game development engine that lives right inside your Unity editor. It perceives your scene hierarchy, creates GameObjects, textures materials, adds sound effects, writes C# mechanics, and verifies compilations before writing to disk.
Generates production-grade character controllers, weapon handling, enemy AI state machines, inventory grids, and save/load systems conforming to clean Unity architecture.
Generates seamless game textures, normal maps, metallic/roughness maps, 2D sprites, and UI icons. Brody automatically configures Unity texture import settings and hooks them into materials.
Generates and configures sound effects, footstep audio pools, ambient spatial soundscapes, AudioSource components, pitch-randomizers, and AudioMixer snapshots.
Builds node-based Unity Shader Graphs (.shadergraph) and raw HLSL shaders for dissolve shields, force fields, water caustics, and post-processing screen shaders.
Spawns and positions GameObjects in your active scene, configures Box/Mesh colliders, sets up Rigidbody physics, links UI Canvas elements, and exports reusable Prefabs.
Guarantees your Unity editor never crashes or locks with red compiler errors. Validates every C# class against your project assemblies before saving to disk.
Brody inspects your selected GameObject, active Scene hierarchy, and project C# symbols before writing any code. It knows what components already exist so it never creates duplicates.
Complex requests are broken into distinct steps: creating scripts, setting up materials, spawning prefabs, and binding AudioSources.
Before changes are saved to disk, Brody compiles the generated code against your real project assemblies. If an error occurs, it is self-healed in-flight automatically.
Verified scripts and assets are committed directly to Unity. Components are added with Undo registration so you can revert any change with 1 click.