Brody AI operates on a predictable, token-based credit balance called Brody Credits (BC). Here is the exact breakdown of how credits are calculated, our Zero-Waste refund policy, daily beta limits, and task estimates.
1 Brody Credit equals exactly $0.0001 USD of compute. Credits are deducted proportionally to the actual prompt tokens, completion tokens, and tool calls consumed.
If a run fails Roslyn compilation, encounters an upstream API drop, or is cancelled mid-flight, all reserved credits are immediately credited back to your balance.
To prevent runaway infinite loops and ensure equal high-speed compute for all game developers, every free beta account is granted 10,000 BC with a daily ceiling of 1,500 BC. This allows ~15 to 30 comprehensive task executions every single day.
| Task Type | Mode | Avg. Tokens | Credit Burn | Est. Real Cost |
|---|---|---|---|---|
| Quick Symbol / API Lookup | Ask | ~400 - 1,200 | 10 - 25 BC | ~$0.001 - $0.0025 |
| New C# Component (Movement, Inventory) | Agent | ~2,500 - 6,000 | 45 - 90 BC | ~$0.0045 - $0.009 |
| Shader Graph / Post-Processing VFX Node | Agent | ~4,000 - 9,000 | 80 - 160 BC | ~$0.008 - $0.016 |
| Deep Multi-File Architectural Refactor | Plan + Agent | ~12,000 - 25,000 | 180 - 380 BC | ~$0.018 - $0.038 |