The number one complaint with AI code assistants in Unity is broken scripts: missing using directives, wrong method signatures, and red console errors that lock the editor. Brody AI eliminates this with an automated Roslyn Compiler Gate and self-healing repair loop.
When the Coder agent generates code, it is parsed via Microsoft.CodeAnalysis into an in-memory syntax tree. Syntax errors (e.g. missing semicolons, unmatched braces) are caught immediately.
The Gate validates all types and methods against your actual project assemblies (UnityEngine, UnityEditor, custom .asmdef). Obsolete methods or non-existent APIs are flagged.
If any diagnostic errors exist, Brody does not save the broken file to disk. Instead, the error log is fed back to the Coder agent to repair the script in-flight.
In the rare case that a script cannot be repaired within 3 self-healing attempts, Brody aborts the turn without touching your project files and automatically triggers a 100% credit refund.