GRAPHICS & RENDERING

SHADER GRAPH & VFX AUTHORING

Crafting custom shaders and visual effects in Unity requires specialized technical art expertise. Brody AI includes a dedicated Shader Specialist agent capable of generating Shader Graph nodes, custom HLSL lighting calculations, and URP/HDRP post-processing materials.

Supported Shader Workflows

WORKFLOW 01

Node-Based Shader Graph (.shadergraph)

Generates valid Unity Shader Graph JSON files compatible with URP and HDRP. Creates Voronoi, Fresnel, Dissolve, and Distortion node networks.

WORKFLOW 02

Custom HLSL / ShaderLab Code

Writes raw HLSL passes, vertex displacement functions, raymarching loops, and custom lighting models with direct C# material property blocks.

Material Instantiation & VFX Hooks

Once a shader is compiled, Brody automatically creates a Material asset, assigns default color and float properties, and applies it to your selected MeshRenderer or SpriteRenderer in the scene.

Prompt Example: "Create a stylized energy shield shader in URP with animated hexagon ripples on hit and a bright edge rim glow. Generate a material for it and apply it to @ShieldObject."