Crafting custom shaders and visual effects in Unity requires specialized technical art expertise. Brody AI includes a dedicated Shader Specialist agent capable of generating Shader Graph nodes, custom HLSL lighting calculations, and URP/HDRP post-processing materials.
Generates valid Unity Shader Graph JSON files compatible with URP and HDRP. Creates Voronoi, Fresnel, Dissolve, and Distortion node networks.
Writes raw HLSL passes, vertex displacement functions, raymarching loops, and custom lighting models with direct C# material property blocks.
Once a shader is compiled, Brody automatically creates a Material asset, assigns default color and float properties, and applies it to your selected MeshRenderer or SpriteRenderer in the scene.