PERFORMANCE OPTIMIZATION

RUNTIME MEMORY PROFILER

Micro-stutters and frame drops in Unity games are almost always caused by Garbage Collection (GC) spikes. Brody AI integrates directly with the official Unity Profiler via MCP, identifying per-frame allocations and automatically refactoring offending code into zero-allocation C#.

Direct Unity Profiler MCP Bridge

ANALYSIS 01

Bottom-Up Sample Tree Inspection

Brody inspects bottom-up profile frames during play mode. It measures self-time and GC allocation bytes per method call, pinpointing exact culprit functions.

REFACTOR 02

Automated Zero-GC Refactoring

Brody rewrites allocations into static cached buffers, converts LINQ into for-loops, and replaces Raycast calls with NonAlloc equivalents.

Common Memory Pitfalls Solved by Brody

  • LINQ in Update(): Converts `.Where()` and `.ToList()` into preallocated native arrays or for-loops with index counters.
  • Physics Allocs: Replaces `Physics.RaycastAll` and `Physics.OverlapSphere` with `RaycastNonAlloc` and `OverlapSphereNonAlloc` reusing fixed array buffers.
  • String Garbage: Eliminates `"Health: " + currentHealth` garbage by caching formatting or using custom integer string builders.