Micro-stutters and frame drops in Unity games are almost always caused by Garbage Collection (GC) spikes. Brody AI integrates directly with the official Unity Profiler via MCP, identifying per-frame allocations and automatically refactoring offending code into zero-allocation C#.
Brody inspects bottom-up profile frames during play mode. It measures self-time and GC allocation bytes per method call, pinpointing exact culprit functions.
Brody rewrites allocations into static cached buffers, converts LINQ into for-loops, and replaces Raycast calls with NonAlloc equivalents.