PROJECT UNDERSTANDING

GIVING BRODY CONTEXT & MEMORY

Standard AI models have no perception of your Unity scene or project structure. Brody AI bridges this gap through live Scene RAG (Retrieval-Augmented Generation) and an in-memory 13.7k AST symbol knowledge graph.

Scene RAG: Live Hierarchy Perception

Whenever you open Brody Chat, it queries the active Unity scene tree. It inspects root objects, parent-child transforms, active Components, serialized fields, colliders, and physics layers.

GameObject Tree
Transforms, tags, layers, and active states.
Serialized Properties
Public/private values configured in Inspector.
Component Links
Cross-object references and event listeners.

The 13.7k AST Codebase Graph

Brody indexes all C# scripts across your project into an abstract syntax tree (AST) graph. When asking Brody to write or modify code, it traces caller/callee paths, inheritance hierarchies, and existing class signatures to avoid naming conflicts and duplicate systems.

Tip: You do NOT need to copy-paste scripts into the chat. Simply type @ScriptName and Brody reads the entire AST node automatically.